Future Plans and Cabbage Horses

So, the cabbage horses.

Horse from the default asset set
The majestic, default-asset cabbage horse.

They weren’t really horses, they were cabbage, see? They’re just pretending to be horses.

But, due to a quirk in development, namely me being too afraid to try my hand at pixel art, the cabbages were left without a proper sprite for the kitchen minigame.

Some of you may have noticed this already. It’s a placeholder, and not one I’m very proud of.

So, I did my best to replace it! The cabbage horses are no more! Also gone are the onion-cats and berry-chickens!

Various fruits and vegitables for the minigame
They look better at a distance!

But that’s not all, of course. I went around and made a few other changes and updates, and will be compiling those (as well as any bug fixes/reports received) into the next patch, which will be out soon(tm).

Future Plans

Of course, if that was all I had, I don’t think it would deserve its own blog post. Fixing placeholder art isn’t the most interesting of things, even if your college has managed to let a mountain of barnyard animals into their kitchen pantry.

Anyway, on to future plans. I alluded to these in the previous post, but I figured a more solid backing would be better.

The first semester, as far as I can tell, is done….ish. There’s always more to add, especially to character storylines (Anya needs some repeatable scenes and moar artwork/animations! And the gardening club has some grand plans too, that are waiting for the right time (namely more craftable potions to use the ingredients available)

Aside from updating those, I’m sure some people noticed, in the incomplete second semester, a new character is introduced!

Andrew, a character in HMA: DT met in the second semester
Meet Andrew, a combat-magic specialist.

He is the start of the next stage of development. Andrew, like Anya, will have his own romantic storyline. I’ll tinker around with the writing, and parts of it may be optional to allow for a non-sexual pathway through it, but we will see how it all turns out.

Aside from Andrew, the next stage of development will focus on an entirely new area, the Village, a quaint countryside with a small harbor and some shops to explore and work at.

Planned content is extensive, but to start with

  • Main Street – A somewhat dense main plaza stuffed full of interesting shops! Still no definite plans, but I would love there to be a magical pet shop… Perhaps filled with some rather interesting mythological creatures! The first planned building, though, is the….
  • Tavern- A bustling bar and inn, where you can work to make some money on your off time! The possibilities are endless! Cleaning maid? Serving wench? Dishwasher?(again….)

Of course, I will round out the update with some sexy scenes and a few new classes and skills, as well as a much-needed Skills UI update. It will likely start rather plain, as the stats UI and class selection UI’s are, but I’m sure it will be serviceable.

One thought on “Future Plans and Cabbage Horses”

  1. Love your game! It has a complex and promising system of crafting, fighting and a unique status page! I like the characters and the ideas you seem to have so far. Hope to see more of your work soon! (Oh and Happy New Year! πŸ˜€ )

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