Animation, Redesigns, and Update V0.3.0

So lets start with the middle, with redesigns.

I decided to start with Anya’s revamp, and I did a little extra in preparation for later builds.

First off- She’s been completely redesigned, and I think she’s improved a lot!

For the second round of development, I went and tried my best to animate her!

I don’t think it looks too bad so far!

And that also leads into the second tier of development. Much like what I did with the tavern’s main scene, I’m learning more about animation, particularly with live2d.

Now, the bad. Adding in these animations is going to require me to go back and re-do pretty much every dialog she appears in.

As this will be counterproductive at this current stage of development (I’ll have to do the same of Olivia once she gets her redesign), only the new scenes are having the animations added, and of course they might be a little weird until I get Olivia’s in and figure out how to properly tie them together into an interesting and pleasing style.

Update V0.3.0 – Corrupt Church

Anyway, on we go! This update primarily focused on fleshing out corruption by adding a new, darker side to the church on the second floor.

There you can engage in the more… carnal side of magic during the night, or at least… you will be able to. It’s only got a little content right now, so it will be a little bare-bones until I can flesh it out entirely.

You can currently manipulate your corruption and drop purity fairly quickly through it’s currently available actions… as well as get curses.

Special Update Instructions

Nothing too major, but make sure to disable autodash and save before you update and transfer over saves. The function is disabled (and set to always on) and it kinda screws with it unless you do this, and you’ll end up slow forever.

Update Patchnotes

Updates

  • Anya has received new, updated artwork!
  • Added a new map! – Currently, only floors 1 and 2, and the grounds are supported, but more to come later
    -Added a recipe list – Located in the “Encylopedia” menu option, this lists all your known recipes, as well as the required ingredients for each
  • The corrupt church is open! Break curfew and explore the castle after dark when you’re a little more comfortable with combat, but beware. There’s a reason the upper floors are off-limits after dark…
  • Added curses- Obtained through events in the corrupt church, these serve as a counterpart to
    blessings.
  • Added Church Volunteering! Available to almost all(High levels of corruption excluded), these activities are available from the priestess in the regular church during the afternoon. Angels can be called upon to remove blessings from those with unwanted blessings… for a cost
  • Added the fire ELEM wing(ELEMF), water ELEM wing(ELEMW)
  • Added 4 new classes – Potions 2, Elementalism Intro, Magic Archery 2, and Fire 1 – With 1 new skill and 1 new skill-upgrade
  • Added the guide NPC to the office wing outside the dorms!
    He has an expanded tutorial available for reference anytime.
  • Request scene(x1) added for Anya- using the new animations!
  • Party request added for Anya
  • Both of these are accessible by “talking” to her after you have seen all 10 scenes of hers.

Changes

  • Added a new, updated boss to the end of the sewers – Higher-difficulty than before!
  • Enabled dashing by default and removed the option to turn it off. Everything from the size of the maps to the hitboxes are designed with auto-dash enabled, so hopefully this reduces issues.
  • Added signposts to each floor on the main stairwell.
  • Added a mass knockback to the first second of combat, to keep enemies from spawning on top of you while you’re still loading in.
  • Adjusted base unarmed attack-Higher range and KB, higher CD
    • this applies to enemies as well
      -Disabled skill menu access in dungeons
      -Added extra text to the end of Anya’s Diary text in her room to show when you’ve reached her last scene

Bugfixes

  • Adjusted desk hitbox in the Tavern PTJ
  • Fixed mapping issues where you could glitch into the roofs
    via knockback
  • Fixed clipping issues in many areas of the castle.
  • Fixed milk not depleating properly after pregnancy
  • Fixed the blessing of development not properly applying when rolled
  • Fixed a path in the sewers with no return

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